Peace cost for union formation lowered again, to 60.Revoltrisk effects are now applied after all other modifiers, so that effects of revoltrisk from temporary modifiers and from nationalism now actual appears.Can no longer demand religious unity with a Defender of the Faith.The target is now always the defensive leader in wars declared with union forming CBs.Declaration of war not allowed if a player has not yet answered an incoming call to arms against the target.Sponsored pirates no longer block straits for friendly units.Discipline now affects military tactics.Fixed a new bug with monarchs-as-leaders not getting saved in v4.1.No longer ever possible to get the Excommunicated CB if you are not Catholic.Increased relations and prestige loss of failing to enforce Religious Unity.The Colonial CB now properly only triggers for overseas provinces neighbouring your own.Negative Stability now properly decreases legitimacy.The final HRE reform require the emperor to be at peace.Lowered the chance of heirs dying prematurely.Fixed the problem with auto-investment in minting once stability is maxed.Papal FoG now only gets 1.5 magistrates per year.Pretenders rising should now break all old royal marriages.Reduced the peace cost and prestige gain from treaty annulment.The AI will now ignore "make elector vote for us"-missions.Diplo AI: HRE members will not take non-core (or mission target) provinces from other HRE members.Strategic/Diplo AI: Will no longer view the Infamy limit as the "max acceptable" Infamy, but a much lower figure, depending on aggressiveness settings and personality.Tweaked AI acceptance of Enforce Religious Unity (infamy and vassalage have more of an effect, strategic antagonism less).Tweaked the AI scripts for the Vote on HRE Reform events (religion and vassalage have more effects, and the members will never vote yes if they are at war with the emperor).Diplo AI: Should avoid Infamy in peace deals if it would pass the Infamy Limit.Big Army AI: Should be more defensive (protect capital and own territory).Big Army AI: Should avoid killer attrition provinces like the plague.Front AI: Should be slightly more aware of killer attrition provinces.AI: Will be much smarter about raising and stopping war taxes.AI: Will no longer disband obsolete transport type ships.AI: Will no longer disband an obsolete ship every month, but will maintain its desired fleet size.Recruit AI: Checks whether it can actually build the type of ship it wants (light, big or galley).Recruit AI: Better at building enough ships for tariffs.AI will no longer send missionaries to a province that has less than 1% chance of conversion.
AI should now upgrade preferred artillery as well.Scripts: AI script for the decision 'revoke_restraint_of_appeals'.Scripts: AI was much too liberal with Settlement Policy.AI: More wary of assaulting with enemy armies nearby.AI: Tweaked national focus selection a bit.Diplo AI: Adjusted chance of honouring an alliance (good relations have a bigger effect).Diplo AI: Lowered AI acceptance chances of Religious Unity.Diplo AI: Smarter about claiming thrones.Diplo AI: Fixed a problem with premature AI alliance breaking.Strategic AI: Slightly more wary of high Infamy.Strategic AI: Will tend to be friendly to its Merchant League controller.The AI Aggressiveness setting now has more effect.